The Dumpster
http://artport.whitney.org/commissions/thedumpster/index.html
The dumpster is a website created by a group of developers in processing that takes information from a random collection of blogs in 2005. The RSS feed pulls out words in the blogs that are related to being 'dumped' or broken up with and provides the short paragraph in which this information is contained. The website is visualised as small bubbles that the user can click on to open up the paragraphs. The visualisation does not relate to the information it contains but it is still visually appealing.
Fizz
http://fizz.bloom.io/
Fizz was created by the company bloom, built in processing with jQuery. It links to the user Facebook or twitter account and shows the activity on each over the past couple of days. When the user hovers over the circles it shows who the information is from, and when the circles are selected the user can see the information they contain. Each Facebook or Twitter user name has a different colour and post from the same person are collected with an outer bubble. Again the visualisation of the feed does not relate to the information it contains but the bright colours and layout still make it visually attractive.
Abstracto1js
http://mariuswatz.com/works/abstract01js/index_auto.html
Abstracto1js was created by Maruis Watz which uses processing and HTML5 and is designed as an interactive drawing tool. All the user has to do is simply click on the screen and hold the mouse down for how ever long they want. This action creates a picture that can be designed by the user. It can also be left to work on its own automatically to create a random picture. Although this design does not take any data from an outside feed it is very visually appealing and attractive with all the colours and shapes and the added element of the program being automatic means that the picture is always different.
A Mouse-driven Graphic Equalizer
This program used processing to create a program that responds to the speed of the mouse on the page by creating an equaliser that gets higher as the mouse is moved quicker. Again this processing does not use any outside data but the equaliser is interesting and is a good style of representation.




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